Hello Pierre,
I'm using XR Plugin Management - AR Foundation (Apple AR Kit) with Unity.
I'm trying to build my project but it failed.
I think I need to link a framework like I did previously with the Firebase SDK.
Unfortunately, I can't find something.
Please let me know what is needed to solve this issue.
Thanks in advance.
LOGFILE
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+ Wiping output directory...
Building the dependency project GameAssembly...
+ Pruning compiler caches...
+ Preparing output directory...
+ XCFrameworks: 0 supplied
+ Libraries: 7 supplied, 0 built
+ Frameworks: 0 supplied, 0 built
+ Pruning compilation results...
+ Pre-parsing project files...
1 file(s) copied.
+ Building libGameAssembly.a for iphoneos (configuration: Release)
+ Creating portable copy of Unity il2cpp compiler: 2022.3.15f1
+ Using Unity il2cpp compiler: 2022.3.15f1
+ Calling the Unity il2cpp compiler to build the game assembly library...
PLEASE NOTE: this step MAY take time, and Unity doesn't always display
its progress. You can tell it's working by checking your CPU activity.
It should display 8 instances of clang.exe associated with il2cpp.exe.
======================= il2cpp output BEGIN =======================
Starting: C:\Users\Marios\Documents\Unity\Eventify\Build iOS\Il2CppOutputProject\IL2CPP\build\deploy_win64\bee_backend\win-x64\bee_backend.exe --verbose --threads=8 --profile="C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
WorkingDir: C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
ExitCode: 4 Duration: 0s109ms
ExitCode: 0 Duration: 0s1ms
Starting: C:\Users\Marios\Documents\Unity\Eventify\Build iOS\Il2CppOutputProject\IL2CPP\build\deploy_win64\bee_backend\win-x64\bee_backend.exe --verbose --threads=8 --profile="C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
WorkingDir: C:/Users/Marios/Documents/Unity/Eventify/Build iOS/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
ExitCode: 0 Duration: 5m:40s
Build succeeded with 338 successful nodes and 0 failed ones
======================== il2cpp output END ========================
+ Creating universal library (arm64)...
+ Done.
Build time: 354 seconds (0 h 5 min 54 s)
Output directory: build\Release-iphoneos\GameAssembly\GameAssembly.lib
Building the dependency project UnityFramework...
+ Preparing output directory...
+ XCFrameworks: 0 supplied
+ Libraries: 7 supplied, 8 built
+ Frameworks: 0 supplied, 0 built
+ Pruning compilation results...
+ Pre-parsing project files...
1 file(s) copied.
+ Building UnityFramework for iphoneos (configuration: Release)
+ [arm64] Compiling .\Classes\UI\UnityViewControllerBase+visionos.mm...
+ [arm64] Compiling .\Classes\Unity\UnityWebRequest.mm...
+ [arm64] Compiling .\Libraries\Il2CppOptions.cpp...
+ [arm64] Compiling .\Classes\Unity\CMVideoSampling.mm...
+ [arm64] Compiling .\Classes\UI\UnityView+iOS.mm...
+ [arm64] Compiling .\Classes\PluginBase\AppDelegateListener.mm...
+ [arm64] Compiling .\Classes\UI\UnityViewControllerBase+tvOS.mm...
+ [arm64] Compiling .\Classes\UI\UnityView+Keyboard.mm...
+ [arm64] Compiling .\Classes\Unity\UnityReplayKit.mm...
+ [arm64] Compiling .\Classes\UI\UnityView+tvOS.mm...
+ [arm64] Compiling .\Classes\UI\UnityViewControllerBase.mm...
+ [arm64] Compiling .\Classes\Unity\UnityReplayKit_Scripting.mm...
+ [arm64] Compiling .\Classes\UI\UnityAppController+ViewHandling.mm...
+ [arm64] Compiling .\Classes\Unity\CVTextureCache.mm...
+ [arm64] Compiling .\Classes\Unity\DisplayManager.mm...
+ [arm64] Compiling .\Classes\Unity\VideoPlayer.mm...
+ [arm64] Compiling .\Classes\Unity\DeviceSettings.mm...
+ [arm64] Compiling .\Classes\Unity\FullScreenVideoPlayer.mm...
+ [arm64] Compiling .\Classes\Unity\InternalProfiler.cpp...
+ [arm64] Compiling .\Classes\UI\StoreReview.m...
+ [arm64] Compiling .\Classes\UI\OrientationSupport.mm...
+ [arm64] Compiling .\Classes\PluginBase\RenderPluginDelegate.mm...
+ [arm64] Compiling .\Classes\UnityAppController.mm...
+ [arm64] Compiling .\Classes\Unity\AVCapture.mm...
+ [arm64] Compiling .\Classes\Unity\NoGraphicsHelper.mm...
+ [arm64] Compiling .\Classes\iPhone_Sensors.mm...
+ [arm64] Compiling .\Classes\Unity\Filesystem.mm...
+ [arm64] Compiling .\Classes\UI\UnityView.mm...
+ [arm64] Compiling Classes\main.mm...
+ [arm64] Compiling .\Classes\Unity\OnDemandResources.mm...
+ [arm64] Compiling .\Classes\UnityAppController+Rendering.mm...
+ [arm64] Compiling .\Classes\UI\Keyboard.mm...
+ [arm64] Compiling .\Classes\CrashReporter.mm...
+ [arm64] Compiling .\Libraries\RegisterFeatures.cpp...
+ [arm64] Compiling .\Classes\UI\UnityViewControllerBase+iOS.mm...
+ [arm64] Compiling .\Classes\UnityAppController+UnityInterface.mm...
+ [arm64] Compiling .\Classes\Unity\CameraCapture.mm...
+ [arm64] Compiling .\Classes\PluginBase\UnityViewControllerListener.mm...
+ [arm64] Compiling .\Classes\PluginBase\LifeCycleListener.mm...
+ [arm64] Compiling .\Classes\UI\ActivityIndicator.mm...
+ [arm64] Compiling .\Classes\Unity\MetalHelper.mm...
+ [arm64] Compiling Libraries\com.unity.xr.arkit\Runtime\iOS\UnityARKit.m...
+ [arm64] Compiling Libraries\Plugins\NativeGallery\iOS\NativeGallery.mm...
+ [arm64] Compiling Libraries\com.unity.inputsystem\InputSystem\Plugins\iOS\iOSStepCounter.mm...
+ [arm64] Including Libraries\libiPhone-lib.a...
+ [arm64] Including $(BUILT_PRODUCTS_DIR)\libGameAssembly.a...
+ [arm64] Including Libraries\Plugins\iOS\Firebase\libFirebaseCppStorage.a...
+ [arm64] Including Libraries\com.unity.xr.arkit\Runtime\iOS\Xcode1500\libUnityARKit.a...
+ [arm64] Including Libraries\Plugins\iOS\Firebase\libFirebaseCppApp.a...
+ [arm64] Including Libraries\Plugins\iOS\Firebase\libFirebaseCppAuth.a...
+ [arm64] Including Libraries\libil2cpp.a...
+ [arm64] Including Libraries\baselib.a...
+ [arm64] Linking UnityFramework...
ld64.lld: warning: directory not found for option -LC:/Users/Marios/Documents/Unity/Eventify/Build iOS/$(BUILT_PRODUCTS_DIR)
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: framework not found for -framework Symbols
ld64.lld: error: framework not found for -framework CoreAudioTypes
ld64.lld: error: too many errors emitted, stopping now (use --error-limit=0 to see all errors)
Press any key to continue . . .