Windows version: Windows 11
Builder version: 3.61.1
iOS SDK version: 16.2
Build log:
https://pmbaty.com/paste/?ad3211b6daa860f2#GaECZN1ERMT7mMi5L1zUM6eHCQaaMtnuPNLbtVY3MGke
Verbose build log:
https://pmbaty.com/paste/?aa9fcdbbb5c32f9f#DpkQgthH9hBwX2Spt45qLSLmP5573BakFU4shABhHLMh
CocoaPods daemon build log:
https://pmbaty.com/paste/?d21624c9084e3248#6FaUnKb2qgG22DQQrjoKxdRpdBdNEd7C5Kmr61Wsxxg9
Hello,
I've been trying to build an iOS app based on Google's ARCore Geospatial Unity sample. The project includes a few CocoaPods (from the original Podfile):
pod 'ARCore/CloudAnchors', '~> 1.41.0'
pod 'ARCore/GARSession', '~> 1.41.0'
pod 'ARCore/Geospatial', '~> 1.41.0'
pod 'ARCore/Semantics', '~> 1.41.0'
pod 'Firebase/Analytics', '10.20.0'
pod 'Firebase/Core', '10.20.0'
pod 'Firebase/RemoteConfig', '10.20.0'
Originally I tried building with the CocoaPods daemon without LLVM linker checked, but I was getting errors about missing symbols (see 'CocoaPods daemon build log). Then I tried moving the Podfile to Podfile.bk and manually linking SDK frameworks via 'Add extra framework'. I manually added frameworks (including Firebase, following your instructions with the -objC flag) until I came to these most recent errors.
Are there more frameworks that I'm missing? I feel like I'm starting to make a mess.
I was trying to get pre-built packages for ARCore from this file:
https://github.com/google-ar/arcore-ios-sdk/blob/master/Package.swift
but I got stuck at the dependency:
https://github.com/google/gtm-session-fetcher
since there was no pre-built SDK to use.
Tomorrow I can email you my Unity project and the frameworks I've added. Thank you in advance for reading such a long post.