iOS Build Environment Help Center

Delete

(Leave this as-is, it’s a trap!)

To delete this post you must be either the original author or a designated moderator.
The content of the post will be removed but the name and date will remain.

  • The post will be removed completely from the thread, rather than blanked
  • Only posts on the last page of the thread can be removed completely (so as to not break permalinks)

RE[5]: Linking UnityFramework... ld64.lld: error: framework not found for -framework CoreAudioTypes

Pierre-Marie Baty

Hmm... it looks like it's an issue related with the iOS SDK you're using, as other people using Xcode experience the exact same issue as you, look:

https://forums.developer.apple.com/forums/thread/739216

https://github.com/stripe/stripe-react-native/issues/1532

It can't guarantee 100% it's Apple's fault, but it wouldn't be the first time Apple would let out an SDK with missing pieces, actually...

Anyway. You said you have a friend with a Macbook and your project builds on his machine. It would be interesting to know which iOS SDK he uses during the build. You could maybe try again with the same iOS SDK as him, and I suppose the problem would go away. Let us know if you can do that.

Moderators: Pierre-Marie Baty