iOS Build Environment Help Center

libtool.exe command line can get above the Windows 8K limit

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Any update from Unity on this? I tried with Unity 2022.2.3 and the problem still persists. Is the PR going to be accepted in the 2023.1 alpha versions only? Also, would it be possible to store the filenames into a file and run libtool with the -filelist option manually and then resume the build pipeline at the next step? Just an idea...

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