iOS Build Environment Help Center

Build Deploy Issue

Pierre-Marie Baty

The file has been downloaded. I'll post back as soon as I have a minute to look at it.

:: @Pierre-Marie Baty added on 03 Mar ’24 · 15:36

*edit*

Your project built successfully on my machine. Apart from a catalog assets packer complaint that the AR reference assets couldn't be found (possibly because they've been stripped) there were no errors. Here's the build log: https://www.pmbaty.com/paste/?bd1246e2e7c430e2#7zHSTstrxTHdS5HZ1cMkMQCxNt86MfpFNbnXvh4dKmVw

It seems to indicate that something (a software, a setting) on your computer prevents the builder from operating normally. Possible culprits are: custom shells (that replace cmd.exe), command-line tools that overwrite or replace the standard Microsoft-supplied ones, etc. Do you have an idea what it could be ?

A good starting point is to create a new Windows user account on your computer and do not install anything else but the builder in it. This way you keep the running environment as close as possible as a standard Windows environment. Verify that your project builds when it's done from that Windows account (provided your Windows installation isn't corrupted, it will), and investigate the differences until you find the software package or setting that prevents normal operation on your main account.

I hope it helps

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