An update on this:
After much effort, I'm hitting a technical dead-end. TVOS requires that some particular sets of images be packed in the Assets.car file in a particular format. This Assets.car file is used by Apple's CoreUI framework to quickly load various images and resources. One of them, specific to TVOS, is a banner image with blurred parallax that displays in the TVOS app browser.
Unfortunately in spite of my efforts I could not reverse engineer the "blurred" algorithm/compression method that is used by Apple to pack these images in the Assets.car file. I could not find any reference nor any documentation about this format anywhere on the Internet. I am not able at the moment to offer a reimplementation of this algorithm through reverse engineering (I ran out of time for that). Trying to workaround the problem by storing the same blurred image with a different compression method (e.g. LZFSE) only ended in making CoreUI crash (which hints that Apple's CoreUI makes way too many unverified assumptions when reading an Assets.car file)
This is the only, but blocking, challenge to solve to produce an app that would run on TVOS. As a consequence there is no possibility at the moment to use this toolchain to build TVOS apps - except if one preserves and reuses the Assets.car file previously generated by a Xcode build.
Sorry for not being able to achieve this one.